using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;

[AttributeUsage(AttributeTargets.Field | AttributeTargets.Enum, Inherited = true)]
public class EnumMaskFieldAttribute : PropertyAttribute
{
	public string propertyName;

	public EnumMaskFieldAttribute(string propertyName)
	{
		this.propertyName = propertyName; 
	}

}
